Meet the Animators Behind the Hulk in “The Avengers”

Go behind the scenes with the men who built M&F’s mean, green cover guy

Meet the Animators Behind the Hulk in “The Avengers”

M&F: What were some of the challenges unique to this movie?

CW: Because The Hulk is part of a team, I think that’s probably one of the reasons why he was scaled down a little bit, because you actually have to get him in shots with other characters. You try and scale him in such a way you could believe him as being on a team and fit in the same world as the rest.

M&F: His jumping ability in the Ang Lee film was wild. He was basically flying. Does he do anything like that here?

RM: He can still jump really high. Let’s just put it that way. It’s only evident once you see the film, but he’s not bouncing around everywhere.

M&F: If you got him on a flat bench, how do you think he could throw up?

RM: That’s a hard question, and one we probably can’t answer. The Marvel Universe has laws. Just as many bodybuilding fans out there would know if we misspoke about Arnold Schwarzenegger, there are Marvel fans who would know if we said something inaccurate.

CW: There are specific numbers depending on which Hulk you’re talking about and how much he can lift. It has been addressed before. What the actual numbers would be, I can’t say. But it is some ridiculous, ridiculous amount.

M&F: Overall, then, I take it you feel this is the best Hulk yet on film.

CW: I think we’re all pretty proud of how he turned out. Josh came up with something that looks and feels like the Hulk and Mark Ruffalo. It really boils down to performance, and that came from Mark. When it’s all said and done, it’s as realistic as it can possibly be.

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